Usability and feasibility of esTOCma, a gamified mobile application to reduce stigma and increase mental health literacy associated with obsessive-compulsive disorder
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Usability and feasibility of esTOCma, a gamified mobile application to reduce stigma and increase mental health literacy associated with obsessive-compulsive disorder

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Usability and feasibility of esTOCma, a gamified mobile application to reduce stigma and increase mental health literacy associated with obsessive-compulsive disorder

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Montañés, José; López-Santiago, José; Chaves, Antonio; Castilla López, Diana Virginia; Arnáez, Sandra; García-Soriano, Gemma
This document is a Comunicación/PonenciaDate2022

    Montañés, J., López-Santiago, J., Chaves, A., Castilla, D., Arnáez, S., Usability and feasibility of esTOCma, a gamified mobile application to reduce stigma and increase mental health literacy associated with obsessive-compulsive disorder. 52º congreso de la European Association for Behavioural and Cognitive Therapies (EABCT) (Barcelona, septiembre 7-10, 2022)

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